

Tentacle summoning (Black Tentacles or a creature), Fire Nova, Ice/Cold Wedge, curses (reduced AC?, taking damage for casting spells?), teleportation, mana drain (losing spell slots/PP?), and clones (Body Outside Body/Clone/Simulacrum/Ice Assassin/Custom Ability). I can't think of any specific creatures that would fit nicely as a template for Baal (Demogorgon miiiiiight work., Fiendish Codex) but you can go through his in-game abilities and find D&D comparisons that can give you a starting point: If you want to go further you can change the feat selection (probably removing Cleave and Great Cleave and replacing them with more SLA boosting feats) and add custom abilities like the cold touch or the lightning attack (removing the disease and poison effects from his physical attacks?) You could probably take out a few of the pit fiend's SLAs that don't fit with Diablo (invisibility being the worst offender) and swap in Firestorm, Wall of Fire, and Greater Fireburst and call it a day. Possibly a souped up version of Lightning Bolt? A half lightning/half physical breath weapon? (Even if it isn't technically a breath weapon, he certainly spams it like one.)īone Cage on Town Portal: Uh, Dimensional Lock/Anchor with Spell Thematics? Pink Lightning: This does Lightning and Physical damage.Not sure where to go here. Going off the game for Diablo (Diablo 2):īasic Melee attacks: Okay, easy enough.Ĭold Based Melee attack: Looks like a touch attack that applies a slow and cold damage, maybe Shivering Touch or applying a Slow/movement reducing effect on a melee attack? I know there are cold spells that reduce movement, but I cannot think of one right nowįire Nova: Pretty similar to an Enlarged Greater Fireburst (CArc)įirestorm: Just a Firestorm cast at ground level? Remember that Diablo (and Baal) rarely use their melee attacks, preferring to spam magic.

Ability-wise, they are pretty similar and they even look alike. For Diablo, you could probably get away with an unmodified pit fiend.
